When you enter a gallery space, you might expect to see art hanging on the walls, but you don’t expect the walls themselves to be part of the exhibition. Artist Scott Carter blurs the distinction between where the gallery space ends and the artwork begins in his sculptures, which are made from the drywall and plywood that make up the walls of the galleries he’s exhibiting in.
Currently showing at the Beers.Lambert gallery in London, the artist makes 3D computer renderings of the sculptures and then uses these to create the component parts he’ll need for his busts and furniture—tearing great big gaping holes in the gallery’s wall in the process.
The deconstructed wall then informs the piece by providing a contrast with the artworks, as they’re left dotted with holes, jagged tears or shapes corresponding with the art, explicitly showing where the material came from. “The connections between humans and the built environment interest me, serving as the primary source material for my work.” he says in a statement on his site which later says: “Through the process of examining materials and their function, I am interested in re-framing the scope of their use and how they impact their intended environment”. Which is a great excuse to vandalize an art gallery.
The end results of his design practice are an interesting way of looking at the relationship between artworks and the connections they have with the places they’re shown.
see the post here…